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My barometer for Madden NFL has always been its running game. At that stage of Madden , whether it's handing over the orb or receiving the service, it always tells me the story of this year's game - what's the real point of it, and who Madden is going to push this year's sales to among the large audience it attracts.
So Madden NFL 20 is a game for core sports video game players. The game has been redesigned to appeal to long-term players in the sophisticated options of the franchise model and the confusing commands of the longshot story model. It starts with the running game.
Last year, a new technology called real player motion emerged in FIFA. Whether running in Madden NFL 20 after passing or receiving the orb , it is more real to life. But in Madden, it needs more user interest and investment. Even the first and tenth rounds of the setup table require some special input to work. In the past maddens, I could only use the left joystick to control, stop and start players. Real player motion, which complements last year's frost bite engine, now requires on-screen performers to meaningfully stop their movement before changing direction. It makes them heavier and slows them down significantly.
I've always felt that Madden's longest running game problem is first contact with the game, and real player motion will extend the game meaningfully after the first hit. I've seen a lot of stumbling blocks and extra yards, much more than the previous version. However, in the open space, because of the slowness of runners when they encounter the line of contention and the automatic hesitation of catchers without hesitation after catching the orb , users still need to have a natural sense of the available actions and when to deploy them. (square / x) command.
Madden NFL 20 has two new tricks to solve this problem, but you won't know them until you're watching the load screen or reading the developer journal. There is a "one size fits all" move, which attempts to replicate the ability of real professionals to switch directions, leaving defenders and a mass of earth behind. One touch consumes a lot of players' energy. Over the years, it's easy for me and others to waste this step. Once the orb carrier takes possession, he sits on the right trigger. In addition, there is "hole smashing", which is basically a nudge on the route (on the right turning bar) to let players enter the day through the running track.
It took me a long time to understand that this is what I should do. In the past maddens, I tried to go through the hole only with the left joystick. In Madden 20 , I saw some really impressive situational actions as I slid the joystick into the driveway. Without MUT Coins, Madden NFL 20 may cause the controller to throw.
Although I am frustrated with the success of the game, I still have an exciting moment. What I want to do is play the game, which is not available in my generation's game consoles. After playing for a few days, I think I understand the requirements of Madden 20 for me. The challenge it brings is a challenge worthy of gradual development, and the game has a strong and diverse attraction. You can continue to try its various in-depth game modes.
Let's start with the ultimate team, which I've briefly used in the past. Madden NFL 20 introduces a development system ("training") that allows users to build emotional favorites and reliable performers. The contract is gone forever. Unless the user gets the contract extension card, the timer will limit the player to a certain game time range. This decision injected a lot of personality into my team. The final team, whether in Madden or in other EA Sports Games, can play out the loyalty of players to those who challenge through lower levels to achieve the best. Now, not only do these people accompany me as long as I want, but I can keep them relevant to the training promotion.
The ultimate team succeeded in another new area: the solo campaign. It's a new weekly tournament format that allows users to compete with a selection of other ultimate team lineups without having to face the user online. In football, like any other video game, human competition is more difficult and unpredictable than any AI. The soloist battle gives me and other timid players the opportunity to compete with the AI we can cope with in the endless diversity provided by the ultimate team, thanks to its variable difficulty settings.
Tags: Madden Coins MUT Coins
Here is the poe currency ranking list, from lowest to highest:
Armourer's Scraps = Blacksmith's Whetstones
Glassblower's Baubles (I don't really use these much, so idk where it goes, but the vendor recipe makes them easy to get)
Orb of Transmutation
Orb of Augmentation
Orb of Alteration
Chromatic Orb (looks expensive at first, but there's a vendor recipe that makes 'em cheap as fuck)
Orb of Chance (only this low because it's not that useful)
Cartographer's Chisel (again, expensive at first, but after you get the vendor recipe rolling they're cheap)
Orb of Alchemy
Orb of Scouring (depending on the league, this may actually be worth more than fusings)
Orb of Fusing
Blessed Orb (depending on the league, may actually be less than fusings)
Vaal Orb (may be more or less than chaos depending on the league)
Orb of Chaos (the baseline trading currency with other players for low-value items. It's basically the dollar of PoE.)
Orb of Regret (may be more or less than chaos depending on the league)
Gemcutter's Prism (I don't trade for these often, so it might be misplaced)
Divine Orb (rarer than exalts, but less useful so it costs less)
Exalted Orb (the baseline trading currency with other players for high-value items. If Chaos is the dollar, Exalted Orbs are unmarked $100 bills.)
---ORBS I'LL NEVER SEE----
Mirror of Kalandra
Normally, PoE Noble is the ideal character for farming poe currency. Here are the tactics:
Advanced 1.5% Vampire+1% Crit
Pledge of Hands Connected with 21 arcs - 4 equals - quick cast - crit chance - electric wear - blood magic
Thieves Blood Selection - Skills - Skills
Hide at DPS and killing Figure 3 ball DPS situation
Aura - electric hand + reactance + Lightning Falls, 79% reacted to the yuan anti-blame will not be seconds, 75% bad luck will be paralyzed, mainly the original 2% bloodsucking now not only gems relying on talent only 1.5%, so I have to make up here.
66.36% of the crit in the hiding place, 594% of the blast, dps9w8
Three ball crit 78.21%, blast injury 594%, dps11.2w
- Noble talent (similar to the witch)
The witch arc can also be played because the double curse is conductive, so the actual damage is 40% higher than the noble, but the double curse so the immune curse can not be played, it is pros and cons.
The elements of the witch make the advanced is slag, personal opinion, do not like to force me to stop.
If you want to buy PoE currency Xbox directly, you can choose VHPG.
Tags: Poe Currency Poe Poe Orbs Farming Poe Currency
FFXIV NT adopts the 3V3 battle form. The principle of the game is: Both players need to use the "BRAVE attack" to hit the opponent to accumulate the BRAVE value, and then use the "HP attack" to convert the previously accumulated BRAVE value into effective damage. In addition, different levels of auxiliary effects can be achieved through magic-like EX attacks and summoned beast attacks.
The combination of BRAVE attack and HP attack can make effective damage. The FFXIV NT attack mode has a very obvious feature, that is, there is no derivation between each move, no matter whether the BRAVE attack or HP confirms the hit, the metropolis will hit the target, so In the first place, regardless of the pursuit or the concave hit, the HP attack that can cause actual damage in the case where the other party chooses to actively avoid is often difficult to hit the other party. Therefore, unlike the VS series, which has rich derivative skills and needs to be frequently re-entered and reversed, the FFXIV NT battle process from overall role selection, team configuration, tactical arrangement, to partial crystal core snatch, EX The release of skills, etc., is based on the cooperation of the three parties to achieve maximum effectiveness.
On the one hand, the game is in line with the FF from the RPG to the battle, the orthodox player can have a relatively low entry threshold, with the role of the countermeasures, the team BUILD this part of the brain to make up the game in the hands-on operation (various input methods are demanding The continuous skill derivation, fast button response, etc.) "not hardcore"; on the other hand, the strong advantage of calling the summoned beast to enter the scene after the success of the crystal competition also greatly enhances the game's tactical, bringing the player A lot of room to play.
The power of the summoned beast radiates the whole game and changes its life. It is an important strategic fulcrum for wartime. In the design of character moves and features, FFXIV NT is very sophisticated, and each attack of each character can be in the series. Find the corresponding source in the original work, such as the FF15 protagonist Noctis in front of you, all kinds of royal phantom swords with his exclusive "telegrams" feature, which reflects the prince's fighting style in the original; A "professional occupation" can also be switched to different professional roles through attacks.
The battle mode of a participating character in the original work is similar to the dispute, such as the FF15 brain shell pain. The arcade version has been operating for more than two years, and in the same works, it is only behind the "hegemony" game-like GVG. It really does with trials and scrutiny on the system. However, there is an old saying that "the arcade transplant is good, the network is not good," compared to the PS4 version up to VS smart and cleverly wrong 3V3 battle, FFXIV NT in the same 3V3 system, its rationality and balance The considerations are obviously prepared, but this kind of gameplay that requires multiple people also puts higher demands on instant communication and network speed. Especially FFXIV NT does not accidentally adopt P2P server, among six players. If you have a bad network, it will affect everyone's gaming experience. In the case that most of the PSN online games run smoothly, the multiplayer battle of FFXIV NT often requires a long matching time, and most of the time after the war is also the card.
By the way, FFXIV NT and Gundam VS have no offline double-play mode. If you want to buy a friend who is happy with your big TV, please avoid it.
Tags: FFXIV FFXIV Gil